Monday, May 6, 2013

2nd weekend of Sep'12

We are all enamoured by people who do new things, go the extra mile, tread
the odd path and divert form their expected lines. This weekend, we have a
hero on the similar lines; you may say heroine as the nomenclature is
Madhumita Halder. To the uninitiated, she is the founder of the Indian
version of SCRABBLE which is now creating ripples across 2500 schools in 3
states of the country. In many a govt. schools in the rural lands, it has
become a more religiously sought after thing than the mid-day-meal; infact
in many schools it is the only extra-curricular activity. Along with Rajat
Dhariwal and Manoj Dhariwal, she has also co-founded Mad Rat Games. Lets
delve some time on her story of IIT, software job,  and then poke into an
article about the trio. Hope you enjoy it. For the more interested soul,
you may check out inktalks.com; a video on her is on the forefront.
As they always say, there are lot many things to be done. If we cant do
anything, lets appreciate others efforts atleast!



                             Madhumita Halder
Madhumita  Halder  is  the founder of MadRat Games, creators of the World’s
first   Indian  Language  word  game  –  Aksharit  (www.aksharit.com).  She
graduated in Computer Science from IIT Bombay and being an artist at heart,
worked  for a FX studio. However her creative energies not finding room for
expression  in  the  corporate  world, she chose to work with children. She
subsequently taught middle school children at an alternate education center
for 4 years.
She  explored science through games, play and activities with the children.
That’s  when  the  tremendous  potential  that  Play had in learning became
abundantly clear. With the vision to unleash this potential that Play holds
to engage learners through fun, she co-founded MadRat Games. Their flagship
game  Aksharit  is  now  ready  in  11  major Indian Languages and has been
adopted  by  more  than  2500  schools across the country. Nokia, Intel and
Google  have  partnered  with  MadRat Games and launched Aksharit on half a
million devices.
PERSONAL JOURNEY
By  my  first  job  I  had  everything  that  I  had  learnt  is needed for
contentment,  yet I felt lost and a search for my purpose in life began. As
the question became intense, disillusionment grew and at this time a friend
advised  me to read the Bhagwad Geeta (which honestly sounded clichéd then)
and  it  talked about how our self brings in emotions and prejudices to our
sensory experiences and I knew a switch in me had turned on. I suddenly saw
the  world  for  what  it  was,  the  societal  conditioning dropped and my
exploration began.
From: The HINDU, Aug-11 2012
What  started  as  a  college project culminated as the world’s first board
game  in  Hindi. Ushamrita Choudhury writes on the story of three technical
graduates who became entrepreneurs with a landmark product.
“Designing  board  games  seemed  a  suicidal  idea in today’s age of fancy
computer  and video games. Explaining why we were making games in Hindi was
another  story  in itself,” says Manuj Dhariwal, 27, a pioneer in the field
of  vernacular board games. English is the aspirational language today; why
Hindi?  Governments  are  hopeless; you can never work with them ethically!
These  comments are just part of a typical day in the lives of Manuj, Rajat
Dhariwal  and  Madhumita  Halder,  three  young, inventive and enterprising
individuals  responsible  for  developing Aksharit, the world’s first board
game in Hindi.
Aksharit  is  the  vehicle  through  which the trio launched their in-house
production  about  five years ago, and though the journey for MadRat Games,
their  company,  has  been  challenging  so  far, it has been enriching and
fulfilling at the same time.
As  technical  graduates,  Manuj,  Rajat  and  Madhumita  found  themselves
constrained by the analytical and logical business world. The free-spirited
entrepreneurs  wanted  to  explore the avenues of an unconventional career.
Driven  by  earnestness  to  contribute  to  the  field  of  education, and
propelled  by a passion for Indian languages, Rajat and Madhumita, now each
others’  better halves, began teaching at the Rishi Valley School in Andhra
Pradesh.  Their  exposure to the organic style of teaching at Rishi Valley,
where  the  duo  taught for four years, encouraged them to venture into the
entrepreneurial labyrinth.
Initially,  it  was  about  “Kuchh  ache kaam karenge…” (Let’s do something
good.)  However,  reality  soon  hit  the  team of ‘Rats’, as they refer to
themselves,  and  their  raw  passion  was  tamed into a mature discipline.
Aksharit,  and MadRat Games, morphed into a serious business. “It wasn’t us
creating  games  anymore,” says Madhumita. “Our effort had to shift towards
running a business, one that’s profitable, scalable, and sustainable.”
So,  while  Manuj,  the design graduate from IIT-Guwahati, is the ‘Ideating
Rat’ on the game design and development front, Madhumita, the ‘Driver Rat’,
is  the  key  educator  and  artist,  looking into the creative side of the
business.  As  ‘Head  Rat’, Rajat delves into every aspect of MadRat Games,
right from strategy to operations.
A start-up's starting troubles
An  infusion  of  Rs.  25 lakh, collected through the support of family and
friends,  got  the  ball rolling for Aksharit. As the ‘Rats’ kept burrowing
deeper into their business, they encountered quite a few obstacles. “Hiring
the  right  people,  manoeuvring  the  business, and learning on-the-go are
challenging,” says Manuj.
Not  without  reason,  though;  Madhumita  recalls the time when she had to
overlook  the production by herself. Befriending non-Hindi speaking workers
at  the  manufacturing  unit,  supervising production, developing a rapport
with  vendors  —  she had to dive into the raw operations of the firm. From
sending  couriers  to sweeping their office floor, the trio has experienced
the grind typical of start-ups such as theirs.
What  makes  Aksharit’s  story  fascinating,  though,  is the unusual space
they’ve  ventured  into — the board game industry, valued at hardly Rs. 200
crore in India. MadRat is making the most of this untapped industry as they
plan  a  blanket  foray into the physical and digital medium. “Our consumer
base  has  grown,  and  it’s  quite  varied.  From  public to international
schools,  and  from  children  to  adults, the scope for Aksharit has grown
immensely,” Rajat observes.
The MadRat team, comprising 15 members, is also developing apps for various
mobile  and  web  platforms. From smart-phones, to Facebook, the youngsters
are  exploring  every  avenue possible to take Aksharit to the masses. From
NRIs  browsing for iPad apps to housewives rummaging through retail outlets
for  an  Aksharit  Kit,  MadRat  Games has surely carved a niche for itself
where  it matters the most — in the hearts of families, and in the minds of
children.
Learning is Fun
“We  take  Hindi  for  granted, thinking children will learn it eventually,
but,  I remember how difficult I found the language,” says Tina Gholap, 30,
a  teacher  at  Serra  International  Pre-School,  Pune. According to Tina,
“Interactive  games  such as Aksharit will help children learn the language
faster.”  Peer-based learning, practised in a large number of schools these
days,  is  the perfect platform to utilise Aksharit. Children find the game
interesting  and engaging, and playing it with friends from school, or with
family  at  home, leads to a better grasp of Hindi. Initially positioned as
an  entertainment  tool  catering to families, Aksharit soon evolved into a
learning aid for children.
Today,  one  can  find  three  versions of Aksharit — Aksharit (ages 12 and
above), Baal Aksharit (ages 8-14), and Aksharit Paheli (ages 10 and below).
Reviews  for both the versions have been encouraging. Swapna, author of the
blog  ‘The  Mom  Views’, and a stay-at-home mother, played one of the games
with  her  niece,  and  she  was impressed. She says the product is a “must
buy”, as it makes children ask questions about the Hindi language, which is
always an important step in the learning process.
Yogita   Rani  Sahu,  a  State  Resource  Group  member  from  Chhatisgarh,
experienced  the  benefits  of using Aksharit at the junior level in public
schools.  Having  interacted  with children of varying learning capacities,
she  observed  that  playing  with Aksharit increased the learning speed in
children.
Basic  problems  related to the usage of matras have been addressed through
this  game.  “Children  enjoy playing Aksharit. Their Hindi language skills
have  developed  considerably.  Now,  they  also  understand  what  they’re
reading. They can create new words and express themselves, which is a great
achievement.”  Shivram  Dubey,  former Deputy Director at SCERT, Rajasthan,
echoes  a  similar  sentiment.  “Where  technology  has  no reach, Aksharit
reaches.  It’s  a  well-researched  concept  that  has  replaced blackboard
learning with peer-based self-learning.”
Manuj,  Rajat  and Madhumita have seen the impact learning through play can
have on teachers and students alike. “All the traits a teacher wants in her
classroom,  right  from  high  interest levels to concentration to complete
engagement, Aksharit is able to provide,” says Rajat.
The  trio’s happy they’ve been able to develop a tool that aids learning in
an  easy  and  fun  manner.  “As  long  as  there  is  Hindi, there will be
Aksharit,”  trails  off  Madhumita enthusiastically. Brimming with hope and
confidence  for  a  brighter  future, MadRat continues to develop ingenious
learning-based games and, in the process, “inspire some young guns to tread
the unknown path.”
 (Embedded image moved to file: pic10291.jpg)




As I always say, brickbats and bouquets welcome

-Sukhi

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